a ten-pixel overscan for a 640x480 image in all directions can be achieved with options region_min_x, region_min_y, region_max_x, region_max_y of -10, -10,649, 489. Four values, such as 10px 5px 2px 1px to specify the top, right, bottom, and left margins respectively.Į.g.Three values, such as 10px 5px 2px, to specify the top (first value), right/left (second value) and bottom (third value) margin.Two values, such as 10px 5px, to specify the top/bottom (first value) and right/left (second value) margin.One value such as 10px to specify an equal margin on every side.You can mix % and pixel values at the same time, however, if you don't specify the unit it will default to pixels. Overscan extends the render region beyond the regular image coordinates. It can be either a percentage or a pixel value. The default size is 64圆4 pixels, which is a good compromise bigger buckets use more memory, while smaller buckets may perform redundant computations and filtering and thus render slower but give initial faster feedback. Top, Left, Random, Spiral, Hilbert Bucket Size By default, buckets start in the center of the image and proceed outwards in a spiral pattern. Specifies the spatial order in which the image buckets (i.e. ass file in a native render view window outside of Maya as shown below: ass file, launches Kick, and renders the. ass file to the data folder of your current project. The default render option for rendering with Arnold which will render using Maya's viewport. ![]() These types are described below: Interactive: The Render Settings section allows control over various Arnold System settings.Ĭhoose between Interactive rendering, Export Ass, or Export Ass and Kick.
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